TECHMAN, I need to know the mathematical equation for determining RPM of a motor when given
the following:
Lap time: 2.75 seconds Pinion: 9 Spur gear: 39 Tire OD: 765 It was told to me before but have lost my notes. It had Pi in there somewhere, I think. Thanks in advance to your answer. Raoul,Here's how to figure RPM, but there are a few factors you need to consider. First, the number you get will be an average for the entire lap, so the maximum RPM is greater. Second, there is no allowance for wheelspin, and even heavily glued cars slip a bit , so the maximum RPM is even higher. Finally, you need to factor in your lap length. In solving this specific question, I will assume the popular king track length of 155', but you should use whatever your track actually measures. PI times .765 = 2.403" = distance per tire rotation. Divide by 4.333 (your gear ratio of 9-39) to get .554" per motor revolution. Now, divide 12 x 155 by the .554 to get revs per lap, which is approx. 3360. Divide by the lap time for revs per second: 1221. Multiply by 60 for RPM = 73,260. This involved some rounding off, and is certainly well below the top speed of your motor due to the previously mentioned factors. RC racers, eat yer hearts out! I figure the top RPM on a group 7 record lap to be about 175,000!!! The average RPM on a dragster hitting 120 mph geared 12-50 with .960 dia. tires is very similar. As the other respondant states, most racers don't really care, but it is a nice fact to impress the newcomers with. Techman
Be prepared to pay! All of the comm lathes mentioned can be used effectively, but you also need the diamond tipped cutter, another $85 or so. As for zappers, Trik Trax and Best o' the West make them, both cost $500 or more, and both are limited to cera mic magnets only. The comm lathe costs less and will certainly do more for your performance... Good luck and good racing. Techman I've been racing 16d's for about 2 yrs. now. I really like them. I raced the Cox 36d's before that on homemade chassis of wire and brass. I trying my hand at motor building and I love working on them almost as much as racing well almost
. What I would love to see is someone like Techman or anyone with good motor building knowledge to write a feature article on step by step building of a 16d..........Thanx and keep racing...
Racers,
Don't worry, it's coming! The next article will be on wing car chassis, but the following one will likely feature low end motors. Meanwhile, the short version is incorporated in the current article on Nastruck building. Techman You seem to be highly knowledgeable about our hobby, can you please help me. I've heard several of the local pros talking about shimming magnets, to get them closer to the armature (16d motors). What is the optimum gap here? How would I g
o about doing it?
Thank you. I try to help, but...this subject has been covered further down the board. Actually, there is no optimum setting for most of the slotcar motor variables, and as Cardy sez, experimentation will be your best guide. In most cases,
shimming is not legal in 16d classes. You will get far better results
playing with gear ratio, timing, and spring tension. Good luck, and good racing.Techman
Techman
Looking forward to your reply.
1)Drag - Different bodies can and do perform differently, both for downforce and drag. Check your rules carefully, and then cut the REAR of the body out as much as you can. This both reduces drag and lowers the pressure under the body, thus improving d ownforce. 2) Rolling resistance. Tires act differently IN THE STRAIGHT, as well as the more obvious corners. Using the timer as your guide, test a variety for best average lap times. This assumes, of course, that you can drive the car fairly well to begin with.< /P> 3) Mesh. Sound is your perception of vibrational energy transmitted through air. Speakers are rated in watts because it takes energy to produce sound. If your car is noisy, you're wasting power. A smooth car will also handle better. 4) Alignment. The axle must spin freely, but too much sideplay will bind the gears in left hand corners. 5) Contact. You first have to pickup the power! Fresh braid, in a guide that is level or SLIGHTLY raked upwards, will allow best contact. On cars where the fronts may touch, like most 4 1/2", are also very sensitive to guide pressure. Experiment with w ashers. If the track has variences in braid depth, tune to the low and high spots depending on where they are, and see if you can work with the trackowner to reduce them altogether. 6) Weight. Most hotshots I know now carry digital scales sensitive to 1/10 gram. The total weight of your car, as well as each of the components, will affect speed and handling. This subject is almost a book in itself! Returning to the motors, I honest ly don't know of any better magnets that would look anything like the 16d's you are allowed to use, but do get them zapped, regularly! Also, consistant with your rules, play with spring tension. If your motor fades away as a heat progresses, the problem i s usually springs. The great Brooklyn Dodger baseball executive who invented the minor league system, Branch Rickey, used to say that "luck is the residue of design". Good words to live (and race) by. Faster racers usually don't cheat, but they do take ca re of the details! Good luck (designs) and good racing. Techman
Its hard to tell without a meter to measure armature resistance, and taking before and after readings. Suffice it to say, if the resistance increases, the current loss will offset any gains you get with the timing. As I told Gil further down the page, look for arms with more slack in the wires around the comm tabs. You can sometimes get a bit more slack by pressing the comm furthur onto the shaft, and by folding the tabs in against the phenolic body of the comm as far as you can. All of this is at risk of damaging the arm, but then so is bumping the timing to begin with! I have seen stock 16d arms at as much as 38 degrees and super 16d as high as 45. It is not just possible, but likely that such extreme timing will be detrimental to performance, so be careful. Good luck, and good racing. Techman
The motor should be better than new.
I concur with Mike. To take it a step further, I recommend a rebuild whenever performance drops off at all. Always cut the comm. You don't automatically need new brushes, though. If they are long enough, just reradiusing them is fine, provided you then break the motor in thoroughly. One not so well known fact is that even good brushes, like the Bigfoot II, can vary quite a bit. Bad brushes do occur, so if your motor ran well when fresh reuse the brushes if they are not too short. On the other hand, if you use new brushes in a fresh rebuild and it doesn't run ok, thats one of the first things to suspect. If a zapper is handy, do that every time too. I would never use the stock springs unless I had to by the rules. Good luck, and good racing. Techman
In theory, you are correct in that the large air gap will reduce the field. However, the super 16d magnet is so much stronger than the stock 16d magnet that a better field is developed anyway. The major advantage of the super 16d magnets otherwise is t
hat they DO, more or less, fit the D can. The stock 16d armature specs of 70 turns/30 guage on a .600 long stack are so torque oriented that I feel a better field would be wasted, for lack of adequate gear ratio availability, and lack of inertia based low
end performance. By that I mean that a slower rotating motor, even if geared to produce similar wheel RPM, will carry less kinetic energy for low to mid range acceleration. Put another way, if the motor is spinning faster, it is easier to increase its sp
eed by any given increment. Since DC motors have only two speed limiting factors (the torque load and the counter EMF) it makes sense to reduce the load by designing for more RPM. To get past the back EMF, we both raise the timing and avoid a field so str
ong that it limits RPM. If the purpose of our motor was to drive a model tank uphill, or move a scale escalator, the opposite arguement would apply. For what its worth, I have experimented with shimming super16 magnets, with no positive effects. Shimming
DOES help with the stock magnets, but of course thats usually illegal:-). Here's the most valuable tech tip I know of for 16d advanced motor building:
Techman
Thanks, Mike
You didn't say, but I suspect your Trinity controller is the electronic model with the transistor circuitry. These, as well as a few excellent high end controllers like the Ruddock DR40, are sensitive to polarity and require that the "gate polarity" of the track match the controller. The controller is available in both positive and negative gate versions, but in your home track situation it will be easier to change the wiring. In a positive gate setup, the power variation is performed between the posit ive power supply and the common (power side braid) connection. The majority of commercial tracks are wired this way. In a negative gate situation, the power regulation is in the negative feed from the power supply, and the brake connects to the positive. Figure out which one you have, and change it. Your resistor based controller will be unaffected. Good luck, and good racing. Techman
apart and note whether the brushes wore evenly with the radius centered in their width. If the radius is off center, you either didn't have the hoods straight, or they were very loose around the brushes. Practice this procedure. Once you master this an d airgap setting, you will be as good as anyone at 'blueprinting'! Good luck, and good racing. Techman Best of Techman - Part II Back to Techman index Back to tech index |